Cases to play and growing
From your first day on the job, through a museum, a country estate and a film studio, all the way to the casino.
A larceny logic grid
Every witness tells the truth. Put every suspect on the floor plan so all of their statements hold, and the one left ALONE WITH the treasure is your thief.
Free to play · 500+ cases · 13 languages
“I was NEXT TO the LAMP, and I was NOT in the KITCHEN.”
Nobody lies. Every clue is a fact about where somebody stood.
One suspect in every row. One in every column.
Like a sudoku on a floor plan: rule squares out, and the rest falls into place.
The thief is the only one ALONE WITH the treasure.
Every case has exactly one answer, and you get there by logic, never by guessing.
Case files, suspects with something to hide, and a D.A. who wants a name.






From your first day on the job, through a museum, a country estate and a film studio, all the way to the casino.
No guesswork: logic alone always leads to the thief.
To complement your preferred play style.
No timer, no lives. Come back to a puzzle when you feel ready.
The King Drawers
Ten drawers set in the realm of King Aldric: a coronation, a grand tournament, a twelve-course banquet, a winter siege and a will everyone wants to be in. The king was in the castle. He always is.






Holiday packs, only while the season lasts.


